#ifndef INCLUDED_FIGHTER_H
#define INCLUDED_FIGHTER_H

#include <SGE.h>

using namespace SGE;

class Fighter
{
	private:
		SGE_Sprite mSprite;
		SVector2 mPosition;

	public:
		Fighter ();
		~Fighter ();

		const SVector2& GetPosition () const {return mPosition;}

		void SetPosition (const SVector2& pos) {mPosition = pos;}

		void Load ();
		void Render ();
		void Unload ();
		void Update (float deltaTime);
}; 

#endif